Pages: [1] |
1. Decoys - in Player Features and Ideas Discussion [original thread]
I just had this idea today at breakfast and would like to get your feedback about it. I propose a new kind of fighting support: Decoys of some kind. It might be a drone, a kind of probe or be deployed from a dedicated module or the cargo bay...
- by Neeko Demus - at 2014.02.06 21:12:00
|
2. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
Mr Epeen wrote: Neeko Demus wrote: As a physicist I can't help ... ...but understand that gamers don't have the ability to work the algorithms and higher level equations to do the simplest of things in space. On top of that, it's not fu...
- by Neeko Demus - at 2013.11.21 15:31:00
|
3. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
Vincent Athena wrote: Finally, there is a very simple fix that would make eve look like it had Newtonian physics, even though its the same game. Presently ships are displayed pointing in the direction they are moving. Instead have them point in...
- by Neeko Demus - at 2013.11.15 21:18:00
|
4. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
Bizzaro Stormy MurphDog wrote: You're not a physicist. I love how you can state that fights would be the same, but then of course we have to add "all vessels are moving in the same direction with the same velocity." Because yeah, that happ...
- by Neeko Demus - at 2013.11.15 20:45:00
|
5. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
stoicfaux wrote: Neeko Demus wrote: Fights at high velocities Let's assume, you're sitting in an Interceptor, as an enemy fleet drops out of warp at about 100 km from your position. Your FC orders you to burn to them. Let's say you get a...
- by Neeko Demus - at 2013.11.13 13:26:00
|
6. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
I want to emphasize again, that this thread isn't about making the whole game realistic. It is about the impact, that acceleration limited ships would have onto gameplay. So warping, lasers, cynos and concord are absolutely out of topic. One thin...
- by Neeko Demus - at 2013.11.12 19:36:00
|
7. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
Johan Civire wrote: Yah you can fire rockets in vacuum space...... NOT there is no air to travel in and the have no impact to any object in space. Because there is no gravity to make the impact. but that's not to point to say how stupid your ...
- by Neeko Demus - at 2013.11.12 11:01:00
|
8. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
Space fights would be a mess because of recoil, to high velocities and so on... As I tried to state in my first post, the only thing, that I would like to see changed is the behaviour of ships in space. I wouldn't touch pew pew for the same reas...
- by Neeko Demus - at 2013.11.11 09:25:00
|
9. How would gameplay change, if newtonian physics would be used? - in EVE General Discussion [original thread]
As a physicist I can't help myself but to think "This is so wrong", everytime I undock. Think of it, as if you would see an Amarr strained at a leash by a Minimatar. I know there have been a handfull of threads about this topic. I don't want to s...
- by Neeko Demus - at 2013.11.10 19:56:00
|
10. Pop goes 16bil in plexes... - in EVE General Discussion [original thread]
qDoctor Strangelove wrote: The DEATH is Epic. Not the kill Look at them PLEX and CN BCU's... I admit, that the Ibis death was an epic fail from its pilot. If that's the epicness, everybody is writing about, then I just got it wrong.
- by Neeko Demus - at 2012.04.12 07:06:00
|
11. Pop goes 16bil in plexes... - in EVE General Discussion [original thread]
Maybe I'm blind, but I don't see the epicness of this kill. Some really dumb guy decided to transport plexes in a rookie ship, some bored ganker has scanned him, and shoot the easiest-to-kill-ship out of the sky. So this kill was a combination of ...
- by Neeko Demus - at 2012.04.11 15:11:00
|
12. Detachable Turrets - in Player Features and Ideas Discussion [original thread]
Recently a game, I liked to play, came to my mind (Independence War II: Edge of Chaos). In this game it was possible, to detach your guns from your ship, and use them as drones. I am wondering, how this would work out in EVE. My thoughts so far: ...
- by Neeko Demus - at 2011.11.06 15:35:00
|
13. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
If I got it right, then the base idea behind the wardec mechanics were the ability to disrupt the hisec supply chain of a nullsec opponent. But wardecs, as I came to know them, are misused as an easy way to get killmails and/or positive killmail s...
- by Neeko Demus - at 2011.11.06 12:46:00
|
14. Socket Closed - in Issues, Workarounds & Localization [original thread]
I'm experiencing the same problem. At random occasions my internet connection breaks down. It seems, that it mainly happens between 15.00 and 0.00 UTC. It started after the Incursion 1.4.2 patch. Course of events: At first my eve client crashes...
- by Neeko Demus - at 2011.05.01 17:22:00
|
15. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
I started this thread, 'cause I thought, that a little effort might make a huge difference to the ways I experience the game. But it seems, that the efford wouldn't be as little as I thought, so I will live with it. But I never wanted to change E...
- by Neeko Demus - at 2010.05.14 19:16:00
|
16. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn Yes the explanation is missing, and it would be good if there was one, but you know they could write it if they wanted to. Just handwave it away in the interest of game mechanics; that's all the written explanati...
- by Neeko Demus - at 2010.05.13 18:26:00
|
17. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn First of all, you can make any part of it fiction that you want. Second, you are assuming our ship engines obey Newton's laws even though you highlight yourself the fact that our ships do not appear to. You have...
- by Neeko Demus - at 2010.05.13 10:29:00
|
18. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia Originally by: CCP RyanD On the topic of EVE's "Physics Engine", it is not a Newtonian Physics Engine, it is actually based on a Fluid Dynamics Engine, assuming that Space has some substance to it and thu...
- by Neeko Demus - at 2010.05.13 09:53:00
|
19. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
@Kyo: You're right. To be totally reallistic, the ship would need at least four main thrusters, arranged as a tetrahedron, to be able to accellerate in any given direction with the same force, without the need to rotate the ship. The other option ...
- by Neeko Demus - at 2010.05.13 06:53:00
|
20. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
My spaceship should act like a spaceship, and not like a plane. As movement in open space is frictionless, the ship has no need to compensate any friction by accellerating. So, why are my thrusters running depending on velocity, as planes at high...
- by Neeko Demus - at 2010.05.12 23:07:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |